C#
Hearthstone hero-power-only battle simulator. This is a work in progress as I am still building a GUI for it.
Mobile game – spinoff of the puzzle game 2048 powered by the Unity physics engine. This is also a work in progress, as I’m still trying to find the fun in the design.
Multithreaded application for generating stats for Dungeons & Dragons 5th edition characters in large batches, and recording the stats of the highest and lowest rolled. Or, in other words, how to roll a 10 billion characters in 30 minutes to convince my Dungeon Master that my character actually has the base stats [17, 18, 18, 18, 18, 18].
C++
Interpreter for the Brainfuck programming language, and transpiler for a language I invented called “Mind Blown” that converts it to Brainfuck.
Recursive Tic Tac Toe implementation, for the second attempt at making my game X’s and O’s and Black Holes. Output from this version is the second group of images on that page.
Recursive Extension of that Board (CPP | HPP)