Dungeons & Dragons scenario designer – 2010 to Present

Shortly after starting school at UC Santa Cruz, I started playing Dungeons & Dragons.  Between late 2010 and early 2014, I have written and been the game master of 4 separate campaigns.  They have taught me a great deal about game design in general, as well as how to judge player reactions and anticipate what they want, as well as how to adapt quickly based on how players react or what they want to do.

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