Hearthstone hero-power-only battle simulator. This is a work in progress as I am still building a GUI for it.
Mobile game – spinoff of the puzzle game 2048 powered by the Unity physics engine. This is also a work in progress, as I’m still trying to find the fun in the design.
Multithreaded application for generating stats for Dungeons & Dragons 5th edition characters in large batches, and recording the stats of the highest and lowest rolled. Or, in other words, how to roll a 10 billion characters in 30 minutes to convince my Dungeon Master that my character actually has the base stats [17, 18, 18, 18, 18, 18].