Minotaur is a procedural maze generator and editor that I wrote for my Generative Methods class in winter 2015. It is 4 programs combined into one: a C++ maze generator that uses a graph and Prim’s algorithm to create the maze, an editor written in C# that accepts the files output from the C++ program and allows you to edit them with help from the computer, a renderer written in Unity with C# that will visualize your mazes in 3D and allow you to explore them, and a Python script to manage save files and make all the programs talk to each other so you don’t feel like you are running 4 programs and simplify the whole process. You can view the source code on my GitHub.
Minotaur (Procedural maze generation tools) – 2015
Minotaur is a procedural maze generator and editor that I wrote for my Generative Methods class in winter 2015. It is 4 programs combined into one: a C++ maze generator that uses a graph and Prim’s algorithm to create the maze, an editor written in C# that accepts the files output from the C++ program and allows you to edit them with help from the computer, a renderer written in Unity with C# that will visualize your mazes in 3D and allow you to explore them, and a Python script to manage save files and make all the programs talk to each other so you don’t feel like you are running 4 programs and simplify the whole process. You can view the source code on my GitHub.