Eruption is my Master’s Thesis, developed from November 2014 – August 2015 while I was studying under John Romero and Brenda Romero at UC Santa Cruz. I served as the lead programmer, team lead, and producer on this project, overseeing two other programmers, a designer, a composer, and over a dozen artists. For this project, I implemented many difficult systems, including all of the procedural level generation, artificial intelligence, game controllers, and much more. We successfully shipped the Windows and Mac versions on schedule in August 2015. You can watch a trailer below, but you should download and try Eruption for yourself.